- The Courier’s Plea
- Council Games
- Peacekeeper Expedition
- The Drowned Barge
The Courier’s Plea
On Shadowhaven, the crew takes the rescued Courier before the Trade Council to present his dire news. The Courier’s Guild is well-respected and an emergency meeting of the Council is called. In the dimly lit central chamber of the Trade Hall, the Courier tells his tale.
While delivering a parcel on Plenty, the Courier was attacked by a group of ravenous peasants and farmers. A horrible demonic presence has taken root on Plenty, corrupting the food supply and turning the villagers mad with hunger. The Courier fled from the angry mob, but they gave chase in an armed trade galleon.
With his ship damaged and himself on the verge of collapse from exposure to the voidglow, the Courier thought all was lost. Miraculously, he was found by a group of adventurers (the heroes) and brought here to Shadowhaven. If the Council doesn’t intervene and stop the corruption on Plenty, he warns, the tainted food could spread throughout the Skies and the plague of hunger might consume entire islands.
The Trade Council does not take the Courier’s news lightly. After very little deliberation, it is decided that an armed expedition will be mounted to investigate the situation on Plenty. The Trade Council dreadnaught Peacekeeper will be dispatched to deal with the threat, and the heroes will join its crew as specialists.
As the heroes are leaving the Trade Halls, they are approached by Shera Leaftongue, the elven Councilor from Heartland. She slyly commends the crew on their valiant efforts and bids them enter a private meeting room to discuss the matter further. Once behind closed doors, Shera reveals her true business.
She is aware of the heroes’ reputation, and their long list of crimes against the elven people of Heartland. In particular she calls out Clint’s involvement with the massacre at New Thistledown and the crew’s involvement in trafficking wildling slaves. She claims to have the authority to have them arrested on the spot and thrown into the Shadowhaven arena to meet their deaths.
But such an end would be a waste of the crew’s talents. Instead, she proposes that they work for her in exchange for her silence on the matter. She gives the crew the name and description of a mercenary captain known to be in league with the Boughbreakers. The heroes are to track him down near Bridgeways, kill him, and bring his head back to Shera. If they can do this, they will have proven their loyalty to the Willow Court and will be granted pardon.
The heroes have no intention of playing along with Shera’s cruel game, but they will have to deal with the elven politician later. They head to the Shadowhaven docks to join the crew of the Trade Council dreadnaught and take care of situation on Plenty.
At the docks, the heroes are introduced to the captain and the commander of the marines. The Peacekeeper is a massive and heavily armed dreadnaught, the likes of which only the Trade Council could command. The heroes are given their duties on board and join the crew of the warship as it prepares to depart.
The Drowned Barge
The Peacekeeper departs for Plenty with great haste. The journey through the void is mostly uneventful. The lookout spots a pirate vessel attacking a pair of merchant ships, but the attackers quickly flee when the Trade Council ship arrives.
Several days later, the ship arrives at the Runoff Falls, a massive miles-deep waterfall that surrounds Plenty. Strangely, a grain barge is adrift near the Falls. The captain arranges an away party including the heroes to investigate.
On board the barge, the crew finds flooded decks and dead crew. It appears as though someone or something sabotaged the hatches while the ship passed through the Falls, drowning the crew. On the bridge, they find the remains of a bloody combat and the body of what appears to be a demonic creature. As they are investigating the scene, the drowned spirits of the crew rise and attack.
The heroes and Trade Council marines manage to defeat the spirits and quickly leave the cursed ship. They explain the situation to the captain who turns the Peacekeeper’s cannons on the barge to blow it out of the sky. The dreadnaught presses on through Razor Passage, a mist-shrouded debris field that cuts through the Falls, on the final approach to Plenty.