Sundered Skies

Session 11 - The Courier
The crew helps a besieged Courier in the Void
  • The Bright Cabal Strikes Again
  • A Courier Under Fire
  • Corruption on Plenty
  • Tensions at Dragon’s Spine

The Bright Cabal Strikes Again

En route to Dragonspine, the crew is ambushed once again by the Bright Cabal. It seems they made an enemy out of the deathly organization when they destroyed their flagship. Two Cabal ships, teeming with undead, emerge from the ruins and attack as the heroes are leaving the wreckage of the Shattered City.

A daring ship battle ensues and the heroes are forced to flee from the superior firepower of the Bright Cabal strike ships. They manage to escape by maneuvering through a debris field, leaving the irate cultists unable to pursue.

A Courier Under Fire

Several days into their journey through the void, the crew’s ships come upon a heavily damaged skysloop. They move closer to investigate and notice that the ship is flying the colors of the Couriers Guild and has sustained heave battle damage. A lone orc appears to be the only survivor, delirious and on the verge of collapse.

As the crew boards the ship to provide aid, the Courier wheezes a dire warning and then collapses.

A demon… the food… danger… possessed… must warn… the Trade Council…

Just as the Courier loses consciousness, a galleon emerges from the void haze and speeds towards the stopped ships. The crew rushes to get the Courier and his cargo safely onto the Angel of Chaos while Mr. Oot and Tylan engage the attacking vessel with pot shots and fancy maneuvers.

Strangely, the attacking galleon is flying the flag of Plenty and appears to be crewed by enraged peasants. Although the peasants are not terribly adept at flying the ship and aiming its cannons, the heroes are still dramatically out-gunned and decide to flee. The heroes superior flying skills allow them to outdistance the galleon and eventually escape, but the Angel is severely damaged during the skirmish.

Corruption on Plenty

Aya and Clint manage to stabilize the Courier and the orc tells the the dire story of Plenty. A demonic force has taken over the island, corrupting the food supply and turning the villagers into hunger-crazed maniacs. They must tell the Trade Council immediately, he warns, or the corruption could spread to the rest of the Skies through the tainted food.

The heroes agree to take him to Shadowhaven, but one of their ships is too damaged to make the journey. They decide to continue on to Dragonspine to seek repairs for the Angel and then continue on to Shadowhaven while the repairs are in progress.

Tensions at Dragon’s Spine

Several days later, the heroes ships limp into Dragonspine and dock at the Foreign Quarter. While negotiating repairs for their ship, the crew gets word of mounting tensions on the Drakin-controlled isle.

Business competition between the dwarves of the Drakespear Brewery and the orcs of the Gragg Brewery seems to have erupted into violence and racial hatred. A mysterious killer known as Orcbane has emerged, killing lone orcs in the street and marking them with the dwarven rune of vengeance.

The orcs are blaming the Drakespear for the murders and have begun to strike back. All orcs in Dragonspine, not just the Gragg brewers, are banding together to combat the dwarves. The entire city is teetering on the brink of an all-out race war.

The heroes leave Mr. Oot, Aya, and Kathis behind to oversee repairs to the Angel, and tell them to keep their heads down and stay out of the fighting until they return. The rest of the crew sets sail for Shadowhaven in the Wild Thing to warn the Trade Council of the situation on Plenty.

View
Session 12 - The Hunger (part 1)
The crew joins a Trade Council expedition to Plenty
  • The Courier’s Plea
  • Council Games
  • Peacekeeper Expedition
  • The Drowned Barge

The Courier’s Plea

On Shadowhaven, the crew takes the rescued Courier before the Trade Council to present his dire news. The Courier’s Guild is well-respected and an emergency meeting of the Council is called. In the dimly lit central chamber of the Trade Hall, the Courier tells his tale.

While delivering a parcel on Plenty, the Courier was attacked by a group of ravenous peasants and farmers. A horrible demonic presence has taken root on Plenty, corrupting the food supply and turning the villagers mad with hunger. The Courier fled from the angry mob, but they gave chase in an armed trade galleon.

With his ship damaged and himself on the verge of collapse from exposure to the voidglow, the Courier thought all was lost. Miraculously, he was found by a group of adventurers (the heroes) and brought here to Shadowhaven. If the Council doesn’t intervene and stop the corruption on Plenty, he warns, the tainted food could spread throughout the Skies and the plague of hunger might consume entire islands.

The Trade Council does not take the Courier’s news lightly. After very little deliberation, it is decided that an armed expedition will be mounted to investigate the situation on Plenty. The Trade Council dreadnaught Peacekeeper will be dispatched to deal with the threat, and the heroes will join its crew as specialists.

Council Games

As the heroes are leaving the Trade Halls, they are approached by Shera Leaftongue, the elven Councilor from Heartland. She slyly commends the crew on their valiant efforts and bids them enter a private meeting room to discuss the matter further. Once behind closed doors, Shera reveals her true business.

She is aware of the heroes’ reputation, and their long list of crimes against the elven people of Heartland. In particular she calls out Clint’s involvement with the massacre at New Thistledown and the crew’s involvement in trafficking wildling slaves. She claims to have the authority to have them arrested on the spot and thrown into the Shadowhaven arena to meet their deaths.

But such an end would be a waste of the crew’s talents. Instead, she proposes that they work for her in exchange for her silence on the matter. She gives the crew the name and description of a mercenary captain known to be in league with the Boughbreakers. The heroes are to track him down near Bridgeways, kill him, and bring his head back to Shera. If they can do this, they will have proven their loyalty to the Willow Court and will be granted pardon.

Peacekeeper Expedition

The heroes have no intention of playing along with Shera’s cruel game, but they will have to deal with the elven politician later. They head to the Shadowhaven docks to join the crew of the Trade Council dreadnaught and take care of situation on Plenty.

At the docks, the heroes are introduced to the captain and the commander of the marines. The Peacekeeper is a massive and heavily armed dreadnaught, the likes of which only the Trade Council could command. The heroes are given their duties on board and join the crew of the warship as it prepares to depart.

The Drowned Barge

The Peacekeeper departs for Plenty with great haste. The journey through the void is mostly uneventful. The lookout spots a pirate vessel attacking a pair of merchant ships, but the attackers quickly flee when the Trade Council ship arrives.

Several days later, the ship arrives at the Runoff Falls, a massive miles-deep waterfall that surrounds Plenty. Strangely, a grain barge is adrift near the Falls. The captain arranges an away party including the heroes to investigate.

On board the barge, the crew finds flooded decks and dead crew. It appears as though someone or something sabotaged the hatches while the ship passed through the Falls, drowning the crew. On the bridge, they find the remains of a bloody combat and the body of what appears to be a demonic creature. As they are investigating the scene, the drowned spirits of the crew rise and attack.

The heroes and Trade Council marines manage to defeat the spirits and quickly leave the cursed ship. They explain the situation to the captain who turns the Peacekeeper’s cannons on the barge to blow it out of the sky. The dreadnaught presses on through Razor Passage, a mist-shrouded debris field that cuts through the Falls, on the final approach to Plenty.

View
Session 13 - The Hunger (part 2)
The crew confronts a Devourer demon on Plenty
  • The Hunger Attacks
  • The Battle of Plenty
  • The Devourer
  • A Godshifter Revealed

The Hunger Attacks

The Battle of Plenty

The Devourer

A Godshifter Revealed

View
Session 14 - Frozen Iron
The crew searches a frozen ruin for a powerful relic
  • Rebuilding Plenty
  • Orcbane Stalks the Streets
  • The Voyage of Captain Oot
  • Frozen Tomb of the Godslayer

Rebuilding Plenty

Orcbane Stalks the Streets

The Voyage of Captain Oot

Frozen Tomb of the Godslayer

View
Session 15 - The Ice Tower (part 1)
The crew crosses a glacier to find the Battlelord's palace
  • The Cracked Shield Clan
  • Gladiators of The Call
  • A Journey of Ice and Madness

The Cracked Shield Clan

Gladiators of The Call

A Journey of Ice and Madness

View
Session 16 - The Ice Tower (part 2)
The crew visits the forgotten council room of the gods
  • Into The Ice Tower
  • Divine Council Chamber
  • Trials of the Battlelord

Into the Ice Tower

Divine Council Chamber

Trials of the Battlelord

View
Session 17 - Remorse (part 1)
The crew searches a dead island for clues about Godslayer
  • The Athenaeum
  • Seeking the Sons of Spire
  • Remorse, the Dead Isle
  • Bright Cabal Enclave

The Athenaeum

Seeking the Sons of Spire

Remorse, the Dead Isle

Bright Cabal Enclave

View
Session 18 - Remorse (part 2)
The crew recovers heirlooms and explores the Star Crater
  • The Journal of Owein Thursmore
  • Heirlooms of the Dead Isle
  • Star Crater Expedition
  • Beyond the Obsidian Gateway

The Journal of Owein Thursmore

Heirlooms of the Dead Isle

Star Crater Expedition

Beyond the Obsidian Gateway

View
Session 19 - The Iron Citadel (part 1)
The crew seeks a mysterious entity in an infernal citadel
  • A World in Hell
  • Journey Through the Citadel
  • The Maze of Souls

The Iron Banquet

Journey Through the Citadel

The Maze of Souls

View
Session 20 - The Iron Citadel (part 2)
The crew learns the true nature of the Skies
  • The Fallen Angel
  • Battle of the Damned
  • Return to the Void Tower

The Fallen Angel

Battle of the Damned

Return to the Void Tower

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.